Monte Carlo Ray Tracing

In this project, I implemented a multi-thread ray trcing algorithm with realistic approaches of randering. The main points includes spheres, lights, images, rotated boxes, textures, reflection and transparency. In addition, the ray tracing method is a Monto Carlo one, which samples a couple of times on each view pixel.

Yidong Fang
Yidong Fang
Software Engineer

Yidong Fang get his bachalor degree in Computer Science from Southern University of Science and Technology. During Undergrad, he has done some intensive research work in Computer Science during his intern in UCLA and Tencent. He has also interned at Dell EMC during his graduate study in UW-Madison. He is currently an experienced software engineer at Bloomberg L.P..